Moving into Rotterdam

Elves, especially those who make Vercy their home, live in a perennial commune with nature, which is why the village has been so quickly reclaimed. It remains eerily quiet as you pick through the former homes and the sun begins the slow process of setting. There are bags of rotted grains, split open by weather and time, swords still slotted in mantelpieces & consumed by rust, scraps of rags that were once favorite articles of clothing—the orcs were very, very thorough.

Only two objects seem worth taking as you pick through the homes; one, a scrap of red cloth (the durability of which against the elements suggests that it is not of elven make) with a symbol embroidered on it you’ve never seen before—a triangle with a radiant circle behind it. It almost looks like a mountain before a setting—or rising—sun.

The other object lies in the grass outside the home of Fauldis, the town’s former Lore Master. It is a belt buckle with yet another symbol on it, this one looking like an intricately carved map of an entire world. Even without extensive knowledge, you know that this is a tremendously well-crafted item.

It takes close to an hour and you still have not seen the entire village or reached your home, but suddenly, as you hold a crumbling spindle from someone’s chair (you’re pretty sure you’re now standing in what used to be Fauldis’ home), you realize—there are no bodies. No bones.

At the edge of the woods, in a place called The Valley by those who used to inhabit it, the trees are the only thing making noise—animals are silent here. You, Maltheal, emerged yesterday from the body of Vercy Wood for the first time in two years (you kept count by the winters), leaving the western edge of the trees and walking north for almost two days with the grassland on your left. Now, you stand on the southern side of what used to be your home, Rotterdam. Before the Orcs took it away.

Getting to your childhood home will either require you to walk through the village or around it, as it is on the northeastern side. Nature has almost completely reclaimed the village—brave trees sprout through tall grass, and the only things left standing are the few buildings which were constructed out of stone. Your father’s former chapel, for instance. In the gold late afternoon, the irregular stones of the long wall make for strange and dark shadows all over its surface. What is left of the foundation for the village storehouse is in front of you,

next to what must now be a deer path, with the chapel about fifty feet beyond that.

Archus, the thoughtful owl with whom you’ve been traveling for some months now, stands at his usual perch atop your backpack (you discovered that a bird resting on your shoulder for days on end made for sore and shoddy bow work). You feel him tease a mosquito out of your hair as you look on the ruins of your home.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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